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๐Ÿ Dynamic Drift Crews | Street Takeover Leaderboards [QBCore & Qbox]

๐Ÿ Dynamic Drift Crews | Street Takeover Leaderboards [QBCore & Qbox]

Every corner is a throne. Take one.

The entire map is drift territory โ€” and your players will go to war over it.

Dynamic Drift Crews turns all of San Andreas into contested ground. Every named area in the game โ€” Legion Square, Hawick, Mirror Park, Sandy Shores, ~85 in total โ€” carries its own seasonal leaderboard. Drift anywhere; your run files under the area you're in, and crossing area lines mid-drift rolls it over seamlessly. Top an area's board and you're its King. Your crew's Kings claim districts. The crew holding the most districts rules as King of the Streets.

Zero setup. No zones to place, no coordinates, no blips cluttering the map. Install it and the whole city is live.

๐ŸŽฎ Scoring that feels like a drift game. Angle sweet spot, speed scaling, combo linking, and a risk/bank system โ€” your current segment is always on the line until you land it clean. A live chase bar shows exactly how far you are from taking the corner, and flips hot when you're close.

๐Ÿ‘‘ The rivalry runs itself. Dethroned Kings are notified the second their corner falls. Kings get a live warning when someone is running their spot at 80%+ of the record. Seasons roll monthly so boards never fossilize, and every run outcome gives the player feedback โ€” record, personal best, or exactly why a run didn't count.

๐Ÿ›ก๏ธ Server-validated records โ€” with drift evidence. The server doesn't take the client's word for it. On its own timer it reads each vehicle's heading and velocity and only credits score ceilings for time it watched the car actually sliding. On top of that: vehicle verified by netId (real entity, driver seat, model hash), server-clock timing, server-integrated movement ceilings, teleport detection, and NaN-proof input handling. Parked, cruising and flicking clients don't earn records โ€” and what slips through gets flagged to your admins, your Discord, and any script listening.

๐Ÿงฐ Built for server owners who don't want tickets

  • Admin suite: delete records, wipe players, ban/unban from the boards, pin a vehicle's board class, force-roll seasons โ€” all in-game
  • Vehicle classes resolved automatically: built-in table covering 486 vanilla cars, community voting for addon cars (one vote per license), admin pins override everything
  • Discord webhooks (opt-in): new records, dethronings, crown changes, flagged runs
  • Server events + read-only exports so your other resources can react to a new King, a dethrone, or a flagged cheater
  • Built-in self-diagnostic (/ddc_test) reports the whole pipeline โ€” include it in a ticket and support takes minutes
  • Self-migrating database โ€” updates upgrade their own schema at startup; import the SQL once, ever
  • Crews-only mode (optional): no crew, no meter, no boards, server-enforced
  • Standalone NUI, no external requests unless you enable webhooks, idles at near-zero cost

๐Ÿ Feature list

  • Whole-map coverage: every GTA named area (~85) is a leaderboard, zero setup
  • Per-area, per-class, per-season boards with monthly auto-roll
  • Crews: create / invite / kick / transfer / disband โ€” corner โ†’ district โ†’ King of the Streets
  • Live drift HUD with combo meter and beat-the-King chase bar
  • Dethrone + "corner under attack" notifications
  • Server-validated anti-cheat with server-observed drift evidence
  • Admin suite incl. board bans and class pins
  • Discord webhooks, server events, exports
  • 486-car vanilla class table + addon voting
  • Self-migrating DB schema โ€” one-time SQL import
  • Full config open: scoring feel, record floor, crew rules, seasons, districts
  • QBCore + Qbox (qb-core compat) ยท ox_lib ยท oxmysql ยท game build 3258 tested

๐Ÿ“‹ Requirements

qb-core (or qbx_core via compatibility) ยท ox_lib ยท oxmysql

๐Ÿ’ฌ Support

Discord ticket support. Include your /ddc_test output for fastest turnaround.

$19.99
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Free updates through v1.x
QBCore / Qbox compatible
Discord support access
Clean, documented code
Sub-0.02ms idle usage
Questions? Join our Discord before purchasing.