Run a living, breathing Italian restaurant on your server. Staff clock in, prep ingredients, cook across nine interactive stations, sell to real players at the register, and race delivery orders across the map β all with server-validated transactions.
πΊοΈ MLO-ready out of the box β coordinate presets included for Gabzβs Pizza This! and RedSaintβs 2025 Gas Station & Pizza. (MLOs sold separately.)
Pizza Prep Β· Prep Counter Β· Pizza Oven Β· Chopping Board Β· Mixer Β· Stove Β· Dessert Station Β· Bar Β· Coffee Maker
Every station opens an ox_lib menu with a LIVE ingredient checklist β players see β /β per ingredient pulled from their actual inventory before they commit. Timed progress bars with cooking animations. Every craft is validated server-side: ingredients checked, removed, and rewarded on the server. Nothing spoofable from the client.
Menu includes 5 pizzas, 5 pastas & mains, 3 desserts, 5 drinks, plus prep-chain items (dough, sauce, sliced toppings).
An UberEats-style order board at the restaurant terminal. Staff view randomly generated orders showing required items (with live availability), the drop-off district, and the payout. Accept an order and:
A branded delivery van spawns out back β keys granted automatically
GPS route to the customer
A customer NPC spawns at the destination when you arrive
Distance-based pay: $ per mile, round trip β long hauls pay big
Payouts are tracked SERVER-SIDE. Spoofed or replayed completion events pay nothing.
Staff pick a nearby player, choose a dish from their inventory, set a price. The buyer gets a confirmation dialog β no money moves until they accept. Staff earn a configurable commission (default 20%) in cash; the rest flows to the business account. Inventory-full and race-condition guards included.
Register sales and delivery commissions feed the society account. Boss-rank staff manage funds through your boss menu. Ingredients are business-supplied so the money loop is clean: revenue in from sales/deliveries, wages out.
Framework: QBCore or Qbox β auto-detected
Inventory: ox_inventory or qb-inventory
Banking: okokBanking / qb-banking / Renewed-Banking / qb-management
Boss menu: qb-bossmenu / qbx_management / nass_bossmenu
Notify: okokNotify / framework native / ox_lib
Every integration runs through a bridge layer. Switching is a one-line config change. Set it all to βautoβ and it configures itself.
43 custom item icons (original artwork)
Duty system, 2 job stashes, ingredient supply counter
Consumables with hunger/thirst/stress, eating & drinking animations
Copy-paste install files for QBCore and Qbox jobs + both inventories
Full README with step-by-step installation
Proprietary license β modify freely for your server, no resharing
Hard: ox_lib, oxmysql. One of each: qb-core/qbx_core Β· ox_inventory/qb-inventory Β· a supported banking resource Β· qb-target
Ships with three coordinate presets, selected by a config switch:
Every zone, station, stash, and spawn point is a plain vector in the config, so repositioning for any other pizzeria MLO takes minutes. (No MLO files included β Gabz and RedSaint interiors are sold separately by their creators.)
Dynamic Scripts β built and battle-tested on a live roleplay server.